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NILE EDITORS
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Description:
This is the first quality map editor that has been released. Be sure to send your maps to us once you have completed them for a quality host
Quote:
-- Ability to use 3d wireframe mode for about 90% of the objects.

-- Ability to see color and heightmaps of ALL terrains - thereby allowig 3d height adjustment.

-- Ability to tile maps.

-- Option added to allow selection of AAS game type

-- Removed need to hexedit maps

-- Option added to adjust distances on LFP spawnpoints for AAS maps.


*** note : there is a fix for the map editor, you may download it from
http://jo.filefront.com/file/UnOfficial_Map_Editor_Update;28765 ***

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Readme File:
DFBarracks Joint Operations Med


INSTALLATION
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Step 1: Click the JOMED_SETUP.exe file and extract to some directory on your hard drive

(I created a MED directory under my game installation - but any directory will work
JUST NOT YOUR GAME DIR - SO DONT PUT IT THERE -I dont want to hear about it if you do!)


Step 2: Copy your localres.pff and resource.pff files from your game directory to the directory
you extracted the MED into.

Step 3: Run the med.. installation should be complete.



MAP CREATION
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NOTE: we expect you know how to use the BHD map editor.. if not please visit DFB forums for more info
as this document cannot cover all aspects.


Map creation itself is fairly straightforward.. make your map as you would for BHD..

For AAS maps.. use the AAS checkbox provided un gametypes.

For AAS LFP spawns to set the size of the spawn 'halo' use the waypoint distance box which has been
unlocked for this purpose.


VERY IMPORTANT!!

Once you have completed your map.. you MUST run it through the BHD_to_JO_bms.exe to convert it into
a Joint Ops version BMS file..

At this point your map should be ready to run.. give it a shot.



Additional notes.. LFP spawns should be added in the order you want them to appear.. ie
base A B C and D should be added in order to ensure they will be named A B C and D respectively.

Known problems..

Some heights of some 3DI objects arent right - this is due to conversion.. we may make a version with
fixed items.. however we wanted this released..