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Description: This is the first quality map editor that has been released. Be sure to send
your maps to us once you have completed them for a quality host
Quote:
-- Ability to use 3d wireframe mode for about 90% of the objects.
-- Ability
to see color and heightmaps of ALL terrains - thereby allowig 3d height adjustment.
-- Ability to tile maps.
--
Option added to allow selection of AAS game type
-- Removed need to hexedit maps
-- Option added to adjust distances
on LFP spawnpoints for AAS maps.
*** note : there is a fix
for the map editor, you may download it from http://jo.filefront.com/file/UnOfficial_Map_Editor_Update;28765 ***

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Readme File: DFBarracks Joint Operations Med
INSTALLATION ------------------------------------------------------------------
Step
1: Click the JOMED_SETUP.exe file and extract to some directory on your hard drive
(I created a MED directory under
my game installation - but any directory will work JUST NOT YOUR GAME DIR - SO DONT PUT IT THERE -I dont want to hear about
it if you do!)
Step 2: Copy your localres.pff and resource.pff files from your game directory to the directory you
extracted the MED into.
Step 3: Run the med.. installation should be complete.
MAP CREATION -------------------------------------------------------------------
NOTE:
we expect you know how to use the BHD map editor.. if not please visit DFB forums for more info as this document cannot
cover all aspects.
Map creation itself is fairly straightforward.. make your map as you would for BHD..
For
AAS maps.. use the AAS checkbox provided un gametypes.
For AAS LFP spawns to set the size of the spawn 'halo' use the
waypoint distance box which has been unlocked for this purpose.
VERY IMPORTANT!!
Once you have completed
your map.. you MUST run it through the BHD_to_JO_bms.exe to convert it into a Joint Ops version BMS file..
At this
point your map should be ready to run.. give it a shot.
Additional notes.. LFP spawns should be added in the
order you want them to appear.. ie base A B C and D should be added in order to ensure they will be named A B C and D respectively.
Known
problems..
Some heights of some 3DI objects arent right - this is due to conversion.. we may make a version with fixed
items.. however we wanted this released..
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